
World 1-1
Carry the last ember home
A cozy pixel platformer about a fox, a lantern and a forest that remembers. Coming to Steam and Nintendo Switch in 2027.
World 1-2
The trailer
Ninety seconds of moss, fire and one very determined fox.

World 1-3
What waits in the forest
Eight hand-drawn worlds
Moss, ruins, caves, a burning wood and a temple above the clouds, every pixel placed by hand.
Your lantern is your light
Get hurt and the ember dims, and the world grows dark around you. Rest and it glows again.
No game over
When the light goes out you wake at the last shrine. The way home is just a little longer.
Old spirits to wake
Find the forest's sleeping spirits and they open new paths, and tell you how it all went dark.
Secrets in the moss
Hidden rooms, lost seeds and a few things we won't mention here.
Made for Steam Deck
Full controller support, quick saves and a battery-friendly 60 frames.
World 2-1
Screens from the journey

1 / 5 · The fox running through a mossy forest past glowing mushrooms

2 / 5 · Jumping between crumbling ruins over a misty chasm at sunset

3 / 5 · Dark caves lit by the lantern and blue crystals

4 / 5 · Escaping a burning forest over charred branches

5 / 5 · A snowy mountain temple with red bridges above the clouds
- worlds
- 8
- frames in the fox
- 48
- people (and a cat)
- 2
- game overs
- 0
Numbers from our current build.
World 2-2
What players say
[A quote from a player or the press about the game]
[Name, publication or platform] [A second quote, ideally from a playtest or a festival]
[Name, publication or platform]
World 2-3
From the devlog

Drawing the fox: 48 frames for one small hero
How we animated the fox in sixteen by sixteen pixels, and why the tail took longest.
Art

Why the lantern is the health bar
We took the hearts out of the corner of the screen and put them in the fox's paws.
Design

Our first playtest (and the cat who joined it)
Twelve players, four hours, one cat, and the three things we changed the next morning.
Studio
Get the launch date first
One email a month from the studio: new screens, devlog posts and, one day, the launch date. Never more.

Help the ember find its way
Wishlisting on Steam helps a tiny studio more than you would think. Thank you.