Devlog
Notes from the studio
How we draw, design and playtest Moss & Ember, one small post at a time.

Drawing the fox: 48 frames for one small hero
How we animated the fox in sixteen by sixteen pixels, and why the tail took longest.
Art

Why the lantern is the health bar
We took the hearts out of the corner of the screen and put them in the fox's paws.
Design

Our first playtest (and the cat who joined it)
Twelve players, four hours, one cat, and the three things we changed the next morning.
Studio
Get the launch date first
One email a month from the studio. Never more.